Jun
29
2009
Mathematics in Computer Animation
Posted by: Weng Leong in Popular Science, tags: Mathematics|
The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. There is an article titled “It’s all in the detail” by Rachel Thomas who interviewed Phil Dench who tells how he uses mathematics to help bring these models to life. Click here to read more. |











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