Area(s) of Focus
Digital Art, Game Design, UX/UI Design
Final Year Project(s)
When Sam’s bag is stolen by bullies, the young boy dives deep into his imagination to find the courage he needs, and sets out to get what’s his. In this 3D computer game, players control Sam – running, jumping and fighting in a danger-filled and logic-defying playground that draws inspiration from children’s games and rhymes, such as The Floor is Lava and Itsy Bitsy Spider. Through immersing a player in a surreal environment that fuses elements of reality and fiction, it aims to capture the unparalleled imagination of children and how they might understand fear, while exploring what happens when a growing child is left to face their demons alone.