RE-is a boardgaming platform that fuses both the textile qualities of analogue gameplay and the perks of having a digital interface which allows permutation of changes, conditions and complicated calculations which would be difficult to manage for an analogue board. RE-has gone through countless transformation from the time the idea was born to the end product.
RE-was born from my observation of boardgames as compared to other games currently in the market. I felt that boardgames lack that lustre that keeps players coming back or stay engaged over long periods of time. As in traditional boardgames, the same board with a predestined map / path / terrain is used no matter how many times you play the game. There was the absence of change, apart from the variable factor of how the player would react. Constant change that affects decisions and outcomes were needed to keep people engaged. After doing much research on what makes a game appealing, besides change, there are also other factors that makes a game appealing which I have found out.
The relationship between a game and its gameboard (platform) in a boardgame is closely intertwined with each other and at times I have been very confused to what I was creating. Was it a game or a platform?
Final Year Project (FYP)
Interactive Board game
Game, Product design
970 x 612 x 230mm
25 May 2015
29 September 2017
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