Wayfinding

“Wayfinding” is an interactive social mapping project that provides opportunities for participants to experience the city through analog information. With the meteoric rise of social media, the novel experience gained from exploring a new location is deteriorating due to the ease of obtaining information. Hence, the project questions the convenience of technology and its effects on people about their perception of the city. Through a series of hands-on activities that participants partake, they will receive and create analog information based on their own interpretation of the area. With each participant having their own inputs and experiences, the project aims to reexamine how a city is define based on the perspectives gathered from different people.

Push My Buttons!

“Are push buttons relevant?”

Despite becoming increasingly digitized, the world we live in still stands as an analog one where day-to-day occurrences are experienced primarily through our five senses.

As such, this project is an explorative study on the tactile qualities of buttons along with is anthropomorphic body counterparts. This resulted in creating push buttons in its simplest forms and tactility for people to interact with, where the majority felt that physical buttons are more satisfying to press than virtual ones.

Wonder Deck

Income inequality manifests itself in vastly different life experiences and opportunities. It results in educational inequality, where the amount of extra enrichment opportunities one has access to is dependent on the financial capability of one’s family.

 

Wonder Deck is a community and volunteer-based alternative to expensive school holiday programmes for children from lower-income families. For the past year, a group of primary school–going children have been exercising their creative muscles at weekly “Make n Play” sessions organised by Beyond Social Services. Gathering at the void deck, they draw, paint, cut, tape and create anything and everything from cardboard, duct tape, paper, string, and other recyclable materials.

 

Wonder Deck aims to expand the potential of their organic creativity with a framework for problem solving: the design thinking process. The empathy stage teaches them to design with understanding; and the prototyping and testing stages encourage them to think critically through the making process. For this introductory workshop, the children get a taste of the whole design thinking process through designing a gift for their friend. The prompts and games in the activity book were designed concurrently with the workshop to suit the children’s aptitude and interests. This introductory workshop is the first part in a series of workshops that will hopefully empower the children with the skills to share their ideas with people.

Voices

In a world where voices are seen, how would a conversation between a bully and a victim go?

(‘Voices’ is a 2D animated short film visualizing the above-mentioned concept)

Voices

In a world where voices are seen, how would a conversation between a bully and a victim go?

(‘Voices’ is a 2D animated short film visualizing the above-mentioned concept)

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