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Singaporeans often live stressful lifestyles. Through research, play has been found to both mitigate the effects of stress and build resilience to stressors. This project has been designed to help young Singaporean adults in identifying opportunities to play in their everyday lives. It takes into account the barriers to play that the average young Singaporean might face. The project uses a mobile application and interactive spaces that have been designed to reframe the minds of the users and encourage them to play. The goal of this project is that to help Singaporeans achieve a higher standard of living through having less stressful everyday lives.

Cabinet of Ludicrosity

Paying tribute to the kunstkammer (‘art chamber’ or cabinet of curiosities) which flourished in 16th century Europe, the Cabinet of Ludicrosity is an interactive installation consisting of ludicrous contraptions and objects.

A precursor to the modern museum, the kunstkammer was historically owned by aristocrats or individuals with vast collections of natural specimens, antiques, automata and scientific instruments. While museums are often systematically organised, the kunstkammer resists any linear, categorical ordering. Instead, it invites visitors to create order by making their own associations. The kunstkammer also encourages experimentation, functioning simultaneously as a workshop, laboratory and playroom.

The Cabinet of Ludicrosity is a collection of machines, contraptions and specimens, united by an underlying spirit of play and absurdity. Visitors are invited to explore the inventor’s workshop and interact with the various curiosities. Innocently irreverent, the Cabinet of Ludicrosity celebrates the impractical, trivial and absurd amidst our preoccupation with utility and significance.

Let’s Play!

Let’s Play! is an inter-disciplinary design research project which seeks to foster social skills among children living with Autism Spectrum Disorder through a Story Role-Play Kit. By introducing and lending design skills, it explores the dynamics between the designer and Early Intervention teachers in creating a kit to facilitate the teaching of social skills.