Introduction

In the recent decades, social computing has become a global phenomenon, with the development of World Wide Web, rapid increase in internet speed and the ubiquitous mobile computing on devices ranged from as small as PDAs, smart phones to as big as tablet computers and laptops, almost everyone from the Y-Generation is using the social network accounts to connect with friends and share information.

Social computing has made its appearance in the University systems as well. Forums for course discussion, campus blogs can be seen from various campus websites.In most cases these are setup by University IT professionals to promote information and knowledge sharing between both students and faculties.

It has come to our attention that the platform for social computing on the campus has the space for expansion.The integration of location service, recommendation system, rating system, forum and popular social networking sites’ accounts is going to provide full scale assistance on course selection, socialization between students and real time information feed on the dynamic situation of any location in the university.

Our social networking application basically acts as an information and knowledge provider as well as socialization stimulator. It can be divided into three sub applications, namely the Campus Scout, Course Advisor and iHelp.

Social computing has made its appearance in the University systems as well. Forums for course discussion, blogs can be seen from various campus websites, in most cases these are setup by University IT professionals to promote information and knowledge sharing between both students and faculties.

It has come to our attention that the platform for social computing on the campus has the space for expansion, the integration of location service, recommendation system, rating system, forum and popular social networking accounts is going to provide full scale assistance on course selection, socialization between students and real time information feed on the dynamic situation of any location in the university.

Our social networking application basically acts as an information and knowledge provider. It delivers three major services for students.

The first service shows the university map and current condition of each building and facility (e.g whether the library is crowded, room is cold or not, what class is commencing in which room etc.). Besides, you can have your account linked with your friends and classmates in order to receive a display of each individual’s current location.

The second service is dedicated to the programs and courses, users are allowed to view the courses in each program, rating of the professors and course contents as well as comments written by alumni and current students, message communication can be used to contact previous course or program takers.
The third service lies its focus on the socialization of students, it is a task-oriented social game, users are allowed to post tasks to seek help from fellow school mates, (e.g. computer needs fixing, plant needs care taking etc.), and there will be rewards once it has been completed (e.g. treating dinner etc.), the purpose is to make new friends and at the same time have tasks done.

Most of the information in above services are provided by users themselves, with some data feed coming from various services like google map and Edventure.