Virtual reality content for higher education curriculum

Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Interaction within a virtual environment has enormous possibilities for a number of different industries such as business, healthcare, entertainment, architecture, engineering and all levels of education. This paper will discuss the important role of Virtual Reality within higher education, and how Virtual Reality was explored as a result of a collaborated research project between the Queensland University of Technology (QUT) Library and ProQuest in an endeavour to provide high quality Virtual Reality content and resources to the staff and students within QUT Faculties and beyond. Read More

About Chua Junjie

Junjie is a Scholarly Communication librarian (research impact and copyright). He has an honours degree in Psychology from NUS and a Masters of Information Studies from NTU. In his free time, he enjoys learning foreign languages, playing the piano, fine arts, fiddling with R programming, inferential statistics – e.g. GLMs, predictive modelling & more.

27. February 2018 by Chua Junjie
Categories: Digital Portals & Initiatives, Education & Learning | Tags: , , , , , , | Leave a comment

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