Tag Archives for Virtual Reality
Virtual reality content for higher education curriculum
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Interaction within a virtual environment has enormous possibilities for a number of different industries such as business, healthcare, entertainment, architecture, engineering and all levels of education. This … Continue reading
Introduction to Visualization & the UITS Advanced Visualization Lab (for the digital arts & humanities at Indiana University)
Advanced visualization has had a place in research, creative activities, and higher education for decades. Recently, advanced and affordable visual technologies (e.g., Oculus Rift, Microsoft Hololens, touchable surfaces, 3D printers, 360° and stereoscopic cameras) have exploded into the consumer market … Continue reading
Toll Brothers launches kitchen VR app for luxury home buyers
American luxury home builder Toll Brothers has launched a virtual reality app that lets home buyers view all 360 degrees of their kitchen in high-definition and choose from thousands of configurations. Read More
Now that MOOCs are mainstream, where does online learning go next?
From AI-driven personalized learning to virtual reality, online courses will need to innovate to address their credibility issues and fulfill their enormous promise There’s little doubt that online courses are proving popular with students all over the world. Massive Open … Continue reading
Can These Innovative Journalism Projects Find The Future Of News?
The winners of the Knight Foundation’s Journalism 360 Challenge try to find new ways to make current events and stories more accessible. Read More
MeshMinds launches the first Art x Technology creative innovation lab in Singapore
Singapore, Tuesday, 4th July 2017 – In its quest to become a SmartNation, Singapore has been exploring better living through the use of emerging technology. In support of this initiative, next-generation investor in creative technology for good, MeshMinds is working … Continue reading
How universities are defining the future of VR
While VR software and hardware innovation have been, to date, largely the domain of startups and large tech companies, it’s colleges and universities that are using the technology in some of the most interesting ways. Professors and students alike are … Continue reading
For the full series of articles from the Learning Solutions Magazine, click here
More articles on learning solutions magazine. Read More
VR and AR in eLearning: Ready for Prime Time?
How feasible is it to use current VR and AR technology in eLearning right now? The article evaluates whether it is possible to produce cost-effective and learner-effective eLearning with the technology available today, and is one in a series of … Continue reading