With this excitement and motivation to begin the project, we first met with Tony to share the ideas we had for the game. However, that spark dimmed upon sharing our preliminary ideas as we realised that creating the game was not going to be as easy as we thought, owing to the fact that 1. We had only 3 people on our team and 2. Only one of us was an engineer. This meant that introducing the online features were going to be very difficult for us, and we should consider just doing a fully physical game. 

We were disheartened, but nonetheless started to brainstorm further on improving our game. After researching, we came up with a few ideas which we thought would be feasible this time round and presented it to Tony again with hope. 

The hope was once again gone within the first 5 minutes of the meeting. Tony was unsure of whether we would be able to handle the electronics and coding. He was also doubtful that we could make the game fun enough given our short launching distance. 

We were given two choices. Either simplify and break down the game into stages, or work on another project from his list of suggestions, which he was leaning towards. 

At this point, what we could be sure of was that our game would more or less be fully physical. Seeing that this game was going to be in real life, we agreed upon the name ‘Gorilla.irl’ (because Gorilla.bas but in real life,, geddit haha).

Leave a Reply

Your email address will not be published. Required fields are marked *