Refusing to back down with our idea, we worked hard and had many discussions to make sure we could bring it to life. We first established the key objectives of our game. Subsequently, since Tony suggested we break our project down into stages, we did exactly that:
In essence, each stage introduced some level of automation to the game such that the players had less things to do on their end. Beyond these four stages, we still secretly had hope to have some virtual integration. Hence we had
Stage 5 (hidden stage): Connecting our game to an application
Hey, you gotta let us girls dream!