After a very long (but much needed) break overseas, we were finally back to get some work done. As we were all not very familiar with electronics, we had to slowly tinker and figure out how to get things moving. Following much debugging including a very hot and nearly fried Arduino Nano, we managed to code our servo motor. This was considered a good start for us. 

We decided on the electrical components we had to purchase and prepared ourselves for Day 2 where we would work on the circuit in the morning and go for retail therapy in the afternoon. By shopping for our electronics. 

Since we needed a launcher with an adjustable speed and angle, we could quickly decide on the electric components we had to purchase. The component responsible for the speed of launch would be none other than a DC motor. Using a DC motor, we could design a launcher similar to a flywheel mechanism. For the angle, we decided to use a servo motor as it can be adjusted to a particular angle with good enough precision for our use case.

To adjust the speed and angle, we decided to use rotary potentiometers. Since the game was fully physical, we decided to use LED screens to display the speed and angle. Such physical features add to a retro arcade-like feel to Gorilla.irl

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