Over the next few days, we focused on two main tasks: building the cardboard prototype, and working on the sound effects. We decided to change our plan and build a real sized cardboard model instead for a more accurate representation. We made it into 3 parts so that our model can be folded and stored […]
Full Force
After around a week of remote work, we were finally reunited! As much as we were happy to see each other again, we had to get back to the grind. We decided to make a small scaled 3D cardboard prototype so we could visualise the placement of the components and confirm dimensions of our actual […]
Receiving our Second Round of Ammunition
At our second check-in session with Dr Ho, Yong En presented our progress and it went generally okay. We received constructive feedback and ideas such as deconstructing a nerf gun and placing utmost priority on our first stage – the launcher. Once again, calculations were mentioned regarding the speed and weight of the ball. Sobs. […]
Becoming EEE Students
Over the next two days, we assembled the electrical components, which turned out better than expected. We were able to connect our LCD screen, potentiometers and servo motors to the breadboard. While building the circuit, we had a better overview of our circuit as well as additional components we should include. This included adding a […]
Retail Therapy
That’s right, it’s 6.6! What better way to spend it than to go shopping! Our morning started off with planning out our circuit layout using Tinkercad, which was helpful as we could simulate the circuit with our code. We then met up with Dr Ho to update our progress which went okay. He raised a […]
Day 1 with Electronics
After a very long (but much needed) break overseas, we were finally back to get some work done. As we were all not very familiar with electronics, we had to slowly tinker and figure out how to get things moving. Following much debugging including a very hot and nearly fried Arduino Nano, we managed to […]
Receiving Ammunition
With ambitions to build a (toy) launcher and much more, we now had to take steps to actually bring it to life. For one, we need ammunition! Our first helpline was the motion studies lesson, where we learnt more about 3D modelling so that we could model something decent from our basic knowledge. There were […]
Game Plan
Refusing to back down with our idea, we worked hard and had many discussions to make sure we could bring it to life. We first established the key objectives of our game. Subsequently, since Tony suggested we break our project down into stages, we did exactly that: In essence, each stage introduced some level of […]
The Big Undefeated Boss: Tony
With this excitement and motivation to begin the project, we first met with Tony to share the ideas we had for the game. However, that spark dimmed upon sharing our preliminary ideas as we realised that creating the game was not going to be as easy as we thought, owing to the fact that 1. […]
The Birth of an Idea
It all began with the fascination with the game ‘Mario Kart Live’. We found it interesting how the real world can be integrated into the game, making for a more interactive gameplay. Following this idea, we proposed making a game with some real-world elements as a possible project for us to do. Image from https://www.polygon.com/reviews/2020/10/14/21514567/mario-kart-live-home-circuit-review-nintendo-switch Having […]