Remembering the Singapore Tech Expo

A speculative graphic language project uncovering the root influences of Y2K aesthetics, explaining how these influences shape the trends of visual language and its impact on society at large. Presented through counterfactual artifacts of a 2000s Singapore Tech Expo, this project focuses on exploring what Singapore’s tech identity & its products could have been like and how it could have influenced visual culture of the 2000s.

素时锦年~Memory~

Life goes on. Once in a while, if you decide to pause and turn around to look back, you will find that life is, full of beautiful moments worth savouring.

「素时锦年」 is an illustration series about reviewing the past and savouring the memory through Chinese childhood inspired by my childhood memories from Shanghai, China.

Oasis: An Application to Connect with the World

In the face of life transitions, young adults are particularly susceptible to loneliness, which may lead to a deterioration in physical and mental health. By encouraging young adults to connect with themselves, their community and the surrounding natural environment, Oasis aims to provide resources and tools to tackle both external causes and internal emptiness. This digital platform is an all-in-one companion that facilitates mood tracking, friendship establishment and nature-related experiences that nurtures social and nature connectedness.

With Lots of Love

I undertook With Lots of Love to gain a deeper understanding of the plethora of conflicting emotions that I feel towards my mother, with the hope that through the process of engaging my mother in the project, that we will both begin a healing journey.

For this project, concurrently I sieved through our belongings to compare our preferences, and showcased our differing opinions through reenacting our day-to-day encounters. Both acts, one of comparing our personal belongings revealed my mother and I are more alike than different in our preferences, whilst the other of examining my mother’s dislike over my dressing choices, came together to shed light into our contentious relationship.

It is also a milestone for me, a sense of emancipation as I transmit the emotions that I feel of this difficult mother-daughter relationship into a visual form and writing.


With Lots of Love was not created with the intention to change my mother’s preferences or beliefs, but to open up space for potential conversation between my mother and I.

Reliving Tales of Angami Naga

Reliving Tales of Angami Naga is a collaborative project between William Liu Rui Qian, a back-end coding developer student from the faculty of Engineering in Information Engineering and Media at Nanyang Technological University, and myself, assuming the role of designer and animator. This project is guided by the SoH, ADM, and EEE teams as part of Professor Joan Marie Kelly and Professor Alexander Robertson Coupe’s eight-year partnership to sustain and support the development of literacy in endangered languages.

Of the 170 or so minority languages at risk in India, half are Tibeto-Burman languages primarily spoken in regions such as Arunachal Pradesh and Nagaland in North-East India. The impending loss of these languages would be catastrophic, resulting in the loss of cultural heritage and linguistic knowledge.

Reliving Tales of Angami is a Pixel Role Playing Game (RPG) designed to promote the Tenyidie language and cultural heritage of the Angami Tribe in Nagaland to a global audience, with a particular focus on younger Angami generations. We heavily rely on Tenyidie folktales as a medium to facilitate the narrative and impart cultural knowledge in the game. We aspire to inspire similar efforts globally towards adopting adaptive and sustainable design approaches for the preservation of language and culture.