MEMENTO

Memento, a collaborative animated film, is an invitation to contemplate the intricacies of the human emotion experience. Delving into the nuances of our personal memories and materialising them into a watchable form, it enables us to reflect upon our own experiences and the emotions they evoke. Gaining a deeper understanding of ourselves for personal growth and self-discovery. The film utilises a train journey as a metaphor to depict the path of life. Sending the message that life, just like a train journeying through various stations, moves forward through different emotions. 

Memento focuses on five emotions: Joy, Sorrow, Passion, Fear and Hope. Characters present in the film are each personified to a specific emotion, making their entrance and exit at various stations. A portrayal that our being is a culmination of all past experiences and emotions. This film strives to showcase an amalgamation of three fundamental art disciplines, namely 2D keyframe animation, 3D animation, and early Artificial Intelligence (AI) techniques. Through experimenting with the motion capabilities of AI to generate a base animation with humanistic attributes, which is further built upon and refined, it allows for the fusion of these three disciplines to dramatically increase productivity.

Full Circle

Full Circle is an animated short film that presents the Moon and Earth’s relationship through a narrative medium. It journeys through a sleepless night, conquering the semi-conscious moonlit world and the retrospective nature of the night.

The personal stories of twenty experts and enthusiasts in astronomical fields construct the narrative and its landscapes — coffee tables, paper planes, corridors, among other things. This anecdotal format seeks to present science through the eyes of humanity, prompting the audience to experience scientific information through the familiar mundanity of life. 

The humanistic vision of science acts as a launchpad for curiosity and allows the audience to access science through their own experiential libraries.

Silent Invader

Plastic – the single biggest addiction of humans in the 21st century. We use it every day, but do we know that we live, eat, breathe plastic bits? While the versatility and cost-friendly plastic make our lives better and more convenient, plastic consumerism comes with a price. Silent Invader is an immersive installation that underlines the entanglement of human and microplastics in everyday life. The three animated chapters highlight the microplastic impact on land, water, and air. The endlessly multiplying animated loops illustrate various plastic’s daily use. All the video fragments come together in one large-scale projection collage – an overwhelming reminder of plastic’s detrimental environmental effects.

HYPERCUBE

PART 1

HYPERCUBE is a symbolic visual narrative based on Maslow’s hierarchy of needs and the search for self actualizaton – A social commentary of today. The world is always telling us what is considered ‘normal’ and ‘good’ – However, most of the time, that perspective is tainted by pride, ego, success, expectation, and the need for acceptance through conformity.

Analysis:
Macrocosm and microcosm – The old man is a representation of society, and the cube signifies the ideals of conformity that we propagate. The cube was also within him – showing the conflicting state of his inner self. At the last part, as his robe is being blown away, it symbolically means casting off one’s outer ego and reaching self actualization (white light).

View video here: https://vimeo.com/159620248

Soundtrack by Nicole Chan.

PART 2

ENTER THE HYPERCUBE

A concept for a metaphorical/experimental game that allows players to explore the world around them to solve a mystery. It also acts as a 3D virtual reality network. It was designed with Maslow’s hierarchy of needs in mind.

View video here: https://vimeo.com/163471901