Maung Phyo Win Zaw
![Maung Phyo Win Zaw at NTU ADM Portfolio](https://blogs.ntu.edu.sg/adm-portfolio/files/formidable/6/LowRes-7003-1-300x400.jpg)
![Maung Phyo Win Zaw at NTU ADM Portfolio](https://blogs.ntu.edu.sg/adm-portfolio/files/formidable/6/LowRes-7003-300x400.jpg)
I am interested in the use of environmental design to create new worlds and tell a non-conventional narrative. I am also personally inspired by indie (independently developed) survival horror games like Amnesia: The dark descent, Penumbra:Overture and neverending nightmares, as survival horror as a genre has greater emphasis on the atmosphere, and in the non-conventional narrative.
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Final Year Project(s)
![ADM/18/013 at NTU ADM Portfolio](https://blogs.ntu.edu.sg/adm-portfolio/files/formidable/7/gameScreenshot-copy.png)
The benefactor is a first person exploration/ puzzle based game, set during the dark ages in another planet. You play as Ringo, an intrepid kid who finds a mansion in the middle of the woods, and realize that it is not what it seems on the outside. He eventually hears from the unnamed owner of the mansion, and learns about his purpose on this planet.
![The Benefactor at NTU ADM Portfolio](https://blogs.ntu.edu.sg/adm-portfolio/files/formidable/7/gameScreenshot-copy.png)
The benefactor takes place in the fictional realm of Tapiote, far away from planet Earth, but set during a time period no different than that of medieval Europe.The benefactor is a first person exploration/ puzzle game with emphasis on environmental storytelling. The primary inspiration for this game is based on the 1967 novel “Hard to be a god” by the Strugatsky brothers and the realm of Tapiote inspired by the fictional the Kingdom of Arkarnar.
link: https://drive.google.com/file/d/1M91akWfMBcJVSkPPTTRrMGoUygCfKerE/view?usp=sharing