Project Hex is the gamification of the mobility device with a touch of futuristic elements in the design and engineering concepts.
Project Hex has three components; The Arena, The Board and The Game
The Arena is a dynamic platform that is able to generate various obstacles such as ramps, walls and slopes on the fly. This ever-evolving arena pushes the player’s extremes and creates an unpredictable and refreshing game play every time. The Arena provides a safe and conducive environment for users to push the limits of the sport and themselves. A virtual reality simulation of The Board and The Arena was created to bring the experience to life.
The Game is the strategy game play the arena is built around. Two teams of three will compete against each other in a game of Capture the Flag in The Arena. The teams consists of the Overwatch, the Blocker and the Rider. The Overwatch will lead and direct the team strategy, while the blocker executes on the strategy by creating the obstacles and the rider focuses on capturing the flag.
The Board is an omni-directional hoverboard that has a spherical drive system allowing it to achieve maximum maneuverability, providing it with the ability to transverse the obstacles in The Arena. With it’s unique hollowed-out design, The Board retains its strength but it is light at the same time.
This project is sponsored by AFT and Autodesk
Final Year Project (FYP)
Recreational Mobility Device
Game, Product design, User Experience (UX), Vehicle (model), Virtual reality (VR)
3D CAD, 3D Rendering, 3D Printing,
15 March 2017
22 September 2017
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