Sofia’s

Religion has always been one of the topics that could bring people together, or push people apart. In the case of sex education, Muslim youths who live in both the religious and secular societies, while still developing their identities, face a unique struggle. Through face to face interviews, online questionnaires, and secondary research, it is found that many young Muslims who live in diverse societies, surrounded by external influences, are fed unrealistic messages of love, lust, and relationships, as they struggle to meet the expectations of both worlds. In this report, it goes through the creative process of creating a graphic novel series that touches on sensitive topics that are age appropriate for the pre-teen target audience. “Sofia’s” is a series of short graphic novel stories created for pre-teens, aged 9 to 12, that revolve around stories of seemingly normal everyday happenings that test their beliefs in Islamic values, inspired by Muslims from around the world who also live in diverse societies. 

Tradigital Mythmaking: Baia

Tradigital Mythmaking: Baia is a comic project that seeks to tell the story of a negotiation between
tradition and change. The story features Baia, the main character and a youth of the Crocodile Tribe that
dwells deep underwater, who encounters Lita, a human girl who saves his life.

‘Baia’ seeks to be primarily an entertainment and exploratory piece that can act as a spark of interest in
investigating traditional motifs with contemporary comic styles and sequential storytelling formats. These
visual motifs are derived from research on the traditional woven crafts of the Iban people of Borneo. The
project’s visual development studies the reptilian motifs in the Iban woven crafts and seeks to investigate
potential graphic novel design process deviations and the effects of traditional meanings imposed on a
contemporary comic style.

The outcome of the project is a fully coloured 34-page graphic novel and a visual development
booklet.

’M MORE OF A DOG PERSON AND OTHER TALES OF HORROR (2018)

I’m More Of A Dog Person and Other Tales of Horror is a graphic novel that tells 3 short narratives set in a common Singaporean urban space, a single floor of an HDB block. The starting point for these acts of story-telling is observing strangers around Singapore and wondering about their secret lives. What do these people desire, and how do they negotiate those desires with the behaviour demanded of them by society? These thoughts are translated into graphic tales which have grotesque or fantastical elements.

Although there is a long history of supernatural fables and myths and stories in local culture, contemporary narratives in Singapore (literature, TV and film) tends towards naturalism and realism. Countering this, Block X is fascinated with the supernatural and the grotesque as a way of defamiliarising the mundane and everyday in Singapore. In exploring what goes on behind multiple doors,I’m More Of A Dog Person and Other Tales of Horror also follows a mode of telling a multiplicity of stories about urban spaces.

I’m More Of A Dog Person and Other Tales of Horror

I’m More Of A Dog Person and Other Tales of Horror is a graphic novel that tells three short narratives set in a common Singaporean urban space – a single floor of an HDB block. It follows a mode of telling a multiplicity of stories located within urban spaces by exploring what goes on behind different doors. What do these people desire, and how do they negotiate these desires with what others demand of them? These struggles range across different generations and are translated into graphic tales which have grotesque or fantastical elements.

Walking Like Trees

Walking Like Trees is an exploration of storytelling through the juxtaposition of text and image within the medium of the printed graphic novel. Employing an amalgamation of analog and digital approaches in the creation of artwork, design principles were central to the resolution of aesthetic decisions. Visual and narrative inspiration were drawn from a combination of personal experience with a range of external references both theoretical and creative, giving rise to a story centered on themes of isolation, disillusionment, family and hope. This project targets people who enjoy such narrative-driven art.