This illustrated guide book offers the reader a glimpse into the world of folklore and hidden creatures. Its concepts and written lore are inspired by themes and motifs from South East Asia; and these also serve as metaphors for navigating our modern and fast-paced world. It hopes to bring light to societal issues such as how minority groups tend to be overlooked or unseen by the general public, as well as encourages the reader to reflect on what mindfulness and being in the present moment means to them.
More young adults struggle to socialize, rising trend in social anxiety is also observed. This was exacerbated by the COVID-19 lockdown period when social interaction was minimized. Albeit there is a wide range of information on how to socialize, there is a lack of perspectives on how to navigate social interactions beyond just being more extroverted. To encourage young adults to navigate social situations comfortably in their own way, this project aims to create an accessible multi-faceted guide to engage young adults to reflect, learn, and provide opportunities to practice diverse ways to deal with social situations. This project hopes to encourage them to be more comfortable in social situations and help reduce the sense of social apprehension.
Design Art – Visual Communication
“Light Chaser” is a visual development and concept art project for a proposed video game, including character designs and illustrations. The game is a 2D platformer adventure role-playing game and the target platform is mobile phone.
‘Exploring Visual development’ is a project that consists of the visual development process for 2 stories: 20,000 Leagues under the sea and Orchid.
A concept art book showcasing the exploration of various fairy tales by author Hans Christian Andersen. Each fairy tale would be presented as an illustration or illustration(s) accompanied by various development artwork.