This illustrated guide book offers the reader a glimpse into the world of folklore and hidden creatures. Its concepts and written lore are inspired by themes and motifs from South East Asia; and these also serve as metaphors for navigating our modern and fast-paced world. It hopes to bring light to societal issues such as how minority groups tend to be overlooked or unseen by the general public, as well as encourages the reader to reflect on what mindfulness and being in the present moment means to them.
Frogsters is a series of collectable, blindbox-style art toys centered around the concept of mobster tropes depicted as frogs. The concept aims to be cute, comedic and quirky, creating a unique universe that has many possibilities as an IP for merchandising and further exploration.
Yrarbil is an isometric town-building game. In an enormous endless library, lost ones with no memories of their past, build towns to provide some respite from monsters that roam the aisles. Exploring the library trying to unravel their pasts, it appears the library is strangely infested with monsters and it is up to you to uncover the mystery.
Tempest is a video game Concept Art and Asset Creation project, inspired by rich and diverse Asian Cultures. Our aim is to create pre-production and production assets that can fit into a game development pipeline, and at the same time tell stories from lesser-known Asian Cultures.
Concept Art, Illustration and 3D Character Art – Jinsheng Yip
3D Environment Art and Unreal Engine Implementation – Martin Wong
“Light Chaser” is a visual development and concept art project for a proposed video game, including character designs and illustrations. The game is a 2D platformer adventure role-playing game and the target platform is mobile phone.