Social in Situ: A situational guide for the socially apprehensive

More young adults struggle to socialize, rising trend in social anxiety is also observed. This was exacerbated by the COVID-19 lockdown period when social interaction was minimized. Albeit there is a wide range of information on how to socialize, there is a lack of perspectives on how to navigate social interactions beyond just being more extroverted. To encourage young adults to navigate social situations comfortably in their own way, this project aims to create an accessible multi-faceted guide to engage young adults to reflect, learn, and provide opportunities to practice diverse ways to deal with social situations. This project hopes to encourage them to be more comfortable in social situations and help reduce the sense of social apprehension.

Design Art – Visual Communication

Take Away

Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food.

 

Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game.

 

Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players.