NOROI TOY

NOROI TOY is a series of collectibles based on everyday seemingly innocent everyday objects

turning into something wicked in seconds. This project aims to question the innocence of everyday objects

and bring an unexpected twist to the common. Through the exploration of my aesthetics and rapid sketches, I

have brought these palm-sized items of curiosities to live where you would want to take a second look,

observe, and see what kind of surprises it will give you.

Housing Development Box

Housing Development Box is a series of educational construction games, that uses architecture to foster children’s (aged 9-12) interests in Singapore’s past and present. It also hopes to encourage meaningful intergenerational exchange between child, parents and grandparents.

The project includes historical research, identifying key architectural typologies within the context of Singapore’s History (from early 20th century up to the 1960s): Attap stilt houses, Black and White Bungalows, Shophouses and Housing Development Board (HDB) apartment blocks.

The game is developed based on accurate reference to the four types of houses and is meant to have children learn about the transition from traditional to modern architecture through play.

Each house type is designed to be modular and easily separated to be reassembled in different configurations. With the toy, children may choose to either reconstruct a traditional house or opt to use their creativity to create something entirely unique: a new architecture or, by combining multiple houses, to form and reimagine the city.

An essential part of the design strategy is the creation of educational materials, consisting of both printed and augmented reality components to be used on IPads. These integrated components provide depth to the learning and enable children, parents and grandparents to explore memories and meaningful stories together.

Illustrating basic mathematical concepts for young learners

“Oddo” is a tool for young learners between the ages of 3 and 6 years old. Its purpose is intended to illustrate basic mathematical concepts. As children are visually developed first as compared to the rest of their senses, it is usually easier to capture their attention through the visual aspect. Therefore, I made use of the Fibonacci sequence in my design process to help me create an interesting and well balanced form. Taking reference from how the domino tiles portray numbers, my product adapts this idea to show the process of basic mathematic concepts such as addition. Through this illustration, mathematics is made more comprehensible and engaging. At the same time, young learners can understand mathematics more effortlessly. The outcome of this project aimed to develop a mental image for children which would lead them to performing mental sums.