Tempest is a video game Concept Art and Asset Creation project, inspired by rich and diverse Asian Cultures. Our aim is to create pre-production and production assets that can fit into a game development pipeline, and at the same time tell stories from lesser-known Asian Cultures.
Concept Art, Illustration and 3D Character Art – Jinsheng Yip
3D Environment Art and Unreal Engine Implementation – Martin Wong
“Light Chaser” is a visual development and concept art project for a proposed video game, including character designs and illustrations. The game is a 2D platformer adventure role-playing game and the target platform is mobile phone.
‘Exploring Visual development’ is a project that consists of the visual development process for 2 stories: 20,000 Leagues under the sea and Orchid.
Tradigital Mythmaking: Baia is a comic project that seeks to tell the story of a negotiation between
tradition and change. The story features Baia, the main character and a youth of the Crocodile Tribe that
dwells deep underwater, who encounters Lita, a human girl who saves his life.
‘Baia’ seeks to be primarily an entertainment and exploratory piece that can act as a spark of interest in
investigating traditional motifs with contemporary comic styles and sequential storytelling formats. These
visual motifs are derived from research on the traditional woven crafts of the Iban people of Borneo. The
project’s visual development studies the reptilian motifs in the Iban woven crafts and seeks to investigate
potential graphic novel design process deviations and the effects of traditional meanings imposed on a
contemporary comic style.
The outcome of the project is a fully coloured 34-page graphic novel and a visual development
booklet.
A series of concept arts which takes three well known stories re-imagines them into a different culture: African Book of Jonah, Mayan Journey to the West, and Japanese Trojan War.