Blue Encounters is a project that brings the ocean into the urban context. It offers a ‘blue’ way of looking at everyday urban encounters, encouraging meaningful connections with the ocean through indirect urban objects/experiences, and direct, mindful engagement with the sea. By shifting our minds from the urban red to oceanic blue, this project aims to bridge the distance between urban adults and the ocean, allowing us to experience its restorative effects on our well-being and deepen our connection with it.
Singapore’s population is rapidly aging, which puts both the elderly and adults at a higher risk of developing diseases, dementia, and experiencing advanced aging prior to death. Despite this trend, many people hesitate to plan for their future healthcare options in the event they are unable to make decisions for themselves due to the taboo nature of the topic.
Therefore, this project aims to design an Advanced Care Planning (ACP) starter kit that enables Singaporeans to have easy and lighthearted conversations with their loved ones about their future care preferences and correct any misconceptions regarding ACP.
Asking is Easy is an educational campaign targeting youth in response to the culture of sexual violence in Singapore. It focuses on the various aspects of consent as a preventative approach to reducing sexual violence.
Framed by the Theory of Planned Behaviour, the campaign addresses four key primary research findings, namely, that 1) youth face difficulty asking for consent, 2) youth feel pressured to consent 3) youth are not sure about their ability to gauge consent, and that 4) youth learn about consent from informal learning spaces. These findings, along with secondary research regarding affirmative consent, scripts of female obligation, and coercion, informed an educational framework that is expressed via a website and social media platforms.
The sudden shift of tertiary design education from the physical to virtual space was made necessary
during the COVID-19 pandemic. This created a flurry and growth of digital resources for online teaching and
learning; but due to the short span of time, there was a lack of expertise in streamlining the most relevant
resources online for remote design educators. In addition to that, there is a challenge to recreate a similar
level of social interaction and collaboration that goes on in physical studio sessions, that is vital to the
reiteration process of design projects.
stvdio is designed as a digital product platform for design educators, meant to help recommend a
plethora of collaborative resources, provide suggestions on how to utilise them strategically, and raise
discourse about how to best take advantage of educational technology.