Examining the Use of Gamification in Language Learning Apps and Its Effect on Second Language Acquisition
Introduction Technological advancements in the 21st century have made the field of second language learning and instruction what Figueroa-Flores (2015) calls “more technology oriented” (p. 33). Indeed, the rise of language learning applications such as Duolingo, Memrise, and Babbel has made language learning more affordable and accessible to anyone with an internet connection and access […]
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