Dementia refers to a ‘syndrome of acquired loss of cognitive function, behavioural changes and loss of social function’ (Jones, 2000). On a global level, it is one of the biggest global public health challenge with an estimated number of 44 million people affected by dementia worldwide in 2014 (Alzheimer’s Disease International, n.d.). The number is expected to double by 2030 and more than triple by the year 2050 (Alzheimer’s Disease International, n.d.). The cost of the global epidemic is estimated in 2010 to be US $604 billion and possibly more (Alzheimer’s Disease International, n.d.). This paper investigates non-pharmacological interventions to cognitively and sensorially stimulate the senses of persons with dementia, as well as the creation of a game that combines the benefits from cognitive and sensory games. It also introduces an approach which allows caregivers and occupational therapists to access the player’s abilities over time.
Journey and Back is an experimental film in the stereo format. It tells of a boy going on a journey to different locations and discovering that he missed something on the way and travels back to find it.
Using the different locations and subtle actions as story telling mechanics, I opted for a single camera position throughout the film. In addition, the single camera position helped emphasize the stereo effect and allowed the viewer to easily immerse themselves into the film.
Inspiration — Why is a portable seat needed? And what is a low-raised seat for? These are the questions for consideration when wondering about the project. Life started on the floor, and for the Japanese, sitting down on tatami is a culture and the inspiration behind designing this portable low-raised seat.
Aesthetics — The main design element used in the product is following the ratio of 1:2. The mortise and tenon joints in the product are used in effect with consistency the whole structural appearance. The use of pinewood is to reflect the softness in colour of tatami straw textures.
Utility — The use of this product is to reflect the similarity to a tatami seating, and that is, being as close to the ground as possible. The seat also functions to being able to pile or stack on top of one another. It encourages cross-legged sitting and when stacked could give rise to a higher seat.
Originality — The uniqueness of the product stems from the idea that it is not only made as a singular piece but also used collectively. It could be arranged next to each other to form a larger sitting platform or it could be stacked to form steps or simple shelving.
A visual effects shot that experiments on motion tracking.
Here’s a short visual effects video exhibiting the use of smart vectors on NukeX which was then composited on a moving object.