Chasmic Ridge

A break in continuity, a gap in reality.
A tinge of enlightenment, a fritter of time.
Falling into a daydream cognates plunging into an abyss. One does not know when it will end or what will result from it. It might give us accidental brilliant ideas, or might just turn out to be a mess in your head and a waste of precious time. The metaphors of sun and water add to the balance of wisdom and careless drifting that we experience when we daydream. While the mountains embody this endless, magnificient abyss that we too very often spiral into.

Holy Water

Inspired by the likes of pop art artists Craig and Karl and Takashi Murakami, Holy Water is a visual representation of the artist’s chaotic on and off relationship with Christianity. During his time in church, he constantly found himself lost and trying to resolve the conflict between what has been preached and what he thinks is right. Despite that, he still desires to one day come to terms with religion and possibly rekindle his relationship with Christ again.

A Fool’s Daydream

Our daydreams reveals our innermost desires , goals , conflicts , fears and offer us temporary escape . It is our unqiue self to self channel of communication. Often , we daydream about things we want to acquire , be it romance , fame , money as we all want things we cannot get. Ultimately , what we want might not be the best for us . This work demostrates the sweet descend into this deceptive and toxic world we call our daydreams and the eventuality of living in our own fantasies for too long.

Mind Factory

To daydream is to create stories.
Stories from imagination, experience, desires, fears.
Extracting from these areas, the mind creates the story and plays it out. It works like a factory
whereby different departments work together to form a final product.
The daydream is the product of the mind.

This work is a representation of the mind at work when creating a story. It shows the back-end production, with little creatures managing the production.

Daymare

Inspired by unholy geometries and unknown madness found in H.P. Lovecraft’s works, my piece seeks to create the transition from the subject matter of such cosmic horrors and how that fear of the unknown gets absorbed and then eventually regurgitated. From the bottom to the top, I dive deep into the unknown and exit with a reality that’s only understandable to myself as things change from abstraction to objectivity. When I stare into a blank space after reading, there’s no daydream. There’s only Daymare left.