Cabinet of Ludicrosity

Paying tribute to the kunstkammer (‘art chamber’ or cabinet of curiosities) which flourished in 16th century Europe, the Cabinet of Ludicrosity is an interactive installation consisting of ludicrous contraptions and objects.

A precursor to the modern museum, the kunstkammer was historically owned by aristocrats or individuals with vast collections of natural specimens, antiques, automata and scientific instruments. While museums are often systematically organised, the kunstkammer resists any linear, categorical ordering. Instead, it invites visitors to create order by making their own associations. The kunstkammer also encourages experimentation, functioning simultaneously as a workshop, laboratory and playroom.

The Cabinet of Ludicrosity is a collection of machines, contraptions and specimens, united by an underlying spirit of play and absurdity. Visitors are invited to explore the inventor’s workshop and interact with the various curiosities. Innocently irreverent, the Cabinet of Ludicrosity celebrates the impractical, trivial and absurd amidst our preoccupation with utility and significance.

Shophouse (organizer)

To encourage a greater appreciation of heritage buildings that are important to Singapore. Paying homage to the architecture and memory of shophouses, adapting it in a new context and use.


While shophouses were originated to “prevent the sporadic and confused proliferation of buildings” (Architectural heritage: Singapore, 2004), the organizer is designed to keep your clutter at bay, providing free space for work. Multi-functional shophouses are used for business and residential purpose, segregating spaces to display merchandise while providing privacy for the inhabitants. The desk is also a public but personal space; while storing and organizing, there is also a need and time to display your items for use or hide them from the prying eyes.


Reflecting the ever-changing architecture styles throughout history, the organizers are customizable with various facade designs and floor tile patterned bases. To accommodate various storage requirements, they come in different tiers with removable interior partition. Similar to these heritage buildings, Shophouse organizers reflect Singapore’s creative adaptations to changes.


I’m More Of A Dog Person and Other Tales of Horror is a graphic novel that tells 3 short narratives set in a common Singaporean urban space, a single floor of an HDB block. The starting point for these acts of story-telling is observing strangers around Singapore and wondering about their secret lives. What do these people desire, and how do they negotiate those desires with the behaviour demanded of them by society? These thoughts are translated into graphic tales which have grotesque or fantastical elements.

Although there is a long history of supernatural fables and myths and stories in local culture, contemporary narratives in Singapore (literature, TV and film) tends towards naturalism and realism. Countering this, Block X is fascinated with the supernatural and the grotesque as a way of defamiliarising the mundane and everyday in Singapore. In exploring what goes on behind multiple doors,I’m More Of A Dog Person and Other Tales of Horror also follows a mode of telling a multiplicity of stories about urban spaces.

The Actualising Self

“He who stops being better, stops being good.” – Oliver Cromwell We change and grow with time and experiences. Our self-identity is fluid; there will always be room for more self-insight. Self-awareness and self-regulation should coexist to usher in growth. To form the simple habit of living an examined life, to make conscious efforts to grow and change positively, to regulate and better ourselves. This project is a personal documentation of learning to lead a more examined life. It hopes to inspire viewers to do the same for their own lives.

Second Glance

Amputation is an emotionally traumatic experience that has resulted to as many as 50% of all amputees requiring some sort of psychological intervention. Unable to cope with the loss of a limb, many succumb to psychological disorders such as depression and anxiety. This project is a social cause driven to alleviate the emotional and psychological trauma. I hope to catalyze a change in the public’s and the amputee’s perspective, to help increase self-confidence of the latter and turn a negative connotation to a more positive outlook.

Inspired by body art painting, tattoos, and fashion, the body is a medium or rather, a canvas in which we can use to express ourselves. By offering prosthesis with interchangeable designs, it allows the user to customize their prosthesis with various designs that can act as a physical projection of their personality, interests, cultural identity. This can catalyze as a form of positive reinforcement by giving the choice of ‘dressing up’ your leg according to your mood or even as an extension of your fashion sense. The change of perspective would induce self-love and acceptance. Rather than seeing it as a flaw in the body, why not see it as a feature that can enhance one’s looks, just like an accessory.

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