A Stone’s Throw Away is a sequential gameplay VR projection, extrapolating a human-directed lifestyle in response to environmental concerns and technological adaptation.
Through speculative fiction, this project explores the impending future being as suggested – as being a stone’s throw away. The speculated situation of what human lifestyles could become in the year 2222 lies in the curated digital environment, coupled with subtle cues that suggest the deconstruction of primitive instincts and disruption to our social nature.
The curated digital environment reflects what I believe to be the ideal scenario of lifestyle evolution — a reference to our reliance on science and technology as a coping mechanism to adapt and improve the quality of living with our situation at hand.
My vision for this project is to connect design and art with real-world issues, making a visionary prediction tangible and impactful for participants, simulating a day of living in the future, all within a 5-minutes period. This sequential game-play projection is designed to provide an illusion of a unique experience for each participant, bringing the participants on an endless loop of a day spent while given an illusion of choice.
Ontogenesis; Public Housing is an antithesis that adopts an unequivocal opposite approach towards the present day design and construction process of the public housing in Singapore from built to finish. This project tackles a very pertinent problem by attempting to implement a next-gen technology that could perhaps materialize in the near future. Much like the principle of the aforementioned Biology process, the author believes that the state of our public housing today has yet to reach the level of complexity it can truly be.
The final outcome of this project is a re-design of the 1970s Classic Point Block Design by HDB. Supported by the two-pronged methodologies incorporated in this project namely, Generative (GD) and Participatory Design (PD), the project aims to redefine the architectural qualities of our public housing separating them from the repetitive and anonymous structures we are accustomed to, as well as debunking the idea of the archetypal housing types that Singaporeans are resigned to buying, hence re-imagining the possibilities of our living spaces of the future.
If no one wants to continue being hawker, who else?
The current median age of hawker is 59 years old, yet the younger generation is reluctant to be hawkers. This situation, if persists, may lead to the disappearance of hawkers in the future. In the light of this problem, Hawker 4.0 – which consists of ‘The Stall’ and ‘i-Hawker’ – is created. Hawker 4.0 aims to be a facility for hawkers to succeed in their businesses, which situation may attract future generations to venture into the hawker scene.
The Stall is a renewed hawker stall with refined customer flow and sleek modern design specially catered to the taste of younger generation. Order and payment are automated to reduce queue and help hawkers to focus on their food preparation.
i-Hawker is a hawker stalls directory app that integrates digital and physical hawker experience. Customers can explore more hawker stalls and get rewarded for purchasing hawker food, while hawkers can establish business profiles and easily market their business using i-Hawker.
Commuting for the visually impaired is a complex process, needing to consider much route planning, a heavy reliance on active listening during the journey process, repetition of these for each trip and most importantly, their own safety. For each trip, their independent mobility is also restricted to the accessibility and curfew of spaces, which can be as ordinary as the audible pedestrian signals in traffic lights. In addition, recreational activities such as running and cycling become tasks that visually impaired members are unable to do without a companion. These little barriers can create significant differences in the excursion patterns between a regular person and a visually impaired person.
“Hand in Hand” is a project that delves into the detailed, small but significant inconveniences encountered by Singapore’s low vision community as they interact with open spaces. It seeks to provide a platform that bridges low vision individuals with members of the public, so as to help ease the barriers in daily life. It also serves to educate members of the public on how to assist low vision members through personal interaction.
Autonomous vehicles are the future of transportation, however there is fear of riding in one due to the perceived lack of control. This project aims to reduce the anxiety of riding inside an autonomous car by redesigning what’s possible with the interior, intuitive notification delivery and most importantly natural communication with the car.