Dierstoker
Diərstôkər is a top down based game about a boy’s (Mori) journey to find his father, and his transition into adulthood. Set in a mountainous forest, Diərstôkər is a combination of an adventure and a survival game that tests a player’s ability to plan attacks while managing his available resources and methods of survival against the harsh mountain environment.
Diərstôkər’s narrative plays out using visual cues over text or speech, which adds an additional layer to the overall gameplay mechanics, testing the player’s wit and creativity.
Game assets and collaterals are created on Adobe Photoshop and Adobe Illustrator
Game sounds and music taken from Freesound.org & Youtube Audio Library, and created/edited on Pro Tools and Abode Audition.
Game Programming done on Gamemaker Pro
Booth Design rendering created on Maya.
http://hdl.handle.net/10356/71065
http://hdl.handle.net/10356/71065
Game Design, Pixel, resource management, survival
Computer graphics (2D), Game
Gamemaker Pro, Adobe Photoshop, Adobe Illustrator, Maya, Pro Tools, Adobe Audition, Adobe Illustrator
32×32, 16×16
15 March 2017
22 September 2017
Copyright. All rights reserved.
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