Authors
Ang Kian Boon Eugene, Ho Jia Yu Carrie, Lim Ping Hui & Low Weisheng Melvin
Supervisors
Assoc Prof May O. Lwin & Asst Prof Shirley Ho Soo Yee
Year
2014
Abstract
This study focuses on using communicative components in a digitally-mediated environment (through digitally assisted physical gaming, or exergaming) as an intervention method to promote leisure time physical activity and encourage exercise behaviour. While in the past, other research explored various factors that impact the effectiveness of a health intervention programme, this research taps on the self-determination theory and other behavioural theories to investigate communication components that are most salient in an intervention programme involving exergaming – feedback type and motivational climate.
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http://hdl.handle.net/10356/59840